Been seeing so many courtyard Portfolio pieces with moroccon or arabic theme so I decided to make an indoor courtyard found inside many old indian houses. Found a reference online and wanted to add some of my own elements into the scene and try getting a good output from Unreal Engine. Been a long time since a touched UE so i hope this project refreshes me.
Starting with the reference and blockout
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There's an overlayed pattern across all of the wood that it makes it look more like one carved piece of wood instead of separate planks.
The middle split between the 2 halves is getting a little lost, it's more subtle than the other planks edges.
And after adjusting the lighting, render, camera settings should be getting a better result and more sharper image overall hopefully.
Still tweaking in UE and trying to focus on overall look and feel of the scene inside UE.
Any advice on lighting for this scene ? i have to start on that part.
If i still have texture issues based on my camera setup ,i can fix it later too.
Th scene is mostly lit with skylight , directional light, hdri and tweaks in the post process volume. I have gotten pretty close to my reference image but i feel something can be worked on to make it better- just cant point out what exactly . And I am also working on a night time lighting for the same scene.
Testing out the different render outcomes - most probably will stick to Path tracing as its only for practice and a portfolio piece.
rendered out with path tracing - i like the slight reflections from the front door and the shine of the brick walls on the right
rendered with lumen - overall i feel this is fine but misses the slight reflection from the door and bricks and compared to path tracing render the sense of depth achieved with the abient lighting and shadows are much less prominent that the path tracing render above.
The key difference between the day scene and night scene is the direction of light.
in the night scene- indoor lights coming from the sides and bouncing inward
in the day scene - main light coming through the center and bouncing outward
Just wanted to make a contrast in lighting direction
https://litawards.com/winners/winner.php?id=2981&mode=win
https://www.agoda.com/en-ca/the-temple-house/hotel/chengdu-cn.html?cid=1844104&ds=FNs5gfqCvpx1Q4L9
and increased the intensity of lights, added a small light under the doors on the side.
However for me it's lacking in composition, my eyes don't know quite where to go, and I land on the upper part of the doors where it's lit pretty flat and not very interestingly.
I think it would help to study composition, how to lead the viewer's eyes around your piece, and thus get them excited by your work. There's a lot to learn about composition, but it's been used and studied for hundreds of years, the old masters were really good at this. Lots of good resources now to learn from:
http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
And then if I only lit up 1 side it does show focus point towards 1 half side of the image until the plant in the middle but the remainder of the scene though it has slight bouncing light, overall loses interest. I do like a certain perspective of this and the shadows of the swing and pillar falling on the door though.
So instead ,I was thinking of adding an element like a hanging bulb or some sort of light to push the focus into or towards the center of the image just light the daylight scene does and focus towards the cente of the image.
My initial intention was to retain the blue night skylight pushing towards the center which would not be too bright to attract attention or focus but more for the ambience of the timing.
any suggestions or ideas?
Any thoughts or suggestions on this