Hello everybody!
This is my first time posting in this forum so I want to introduce myself, I'm a self-taught 3D artist from Peru, I would say I'm a beginner because I've been modeling for over 7 months now, mostly learning through tutorials and after making a lot of small and low poly props I've decided to challenge myself to make a 3D game model of the Remington 870 shotgun.
I'm gonna be posting my progress through the week and all feedback & criticism would be really appreciated
Main reference I use ( i have a Pure Ref scene with other references but I can't post the image :c ) :
![Image: https://us.v-cdn.net/5021068/uploads/editor/ox/xhl9wjr6aq8i.jpg](https://us.v-cdn.net/5021068/uploads/editor/ox/xhl9wjr6aq8i.jpg)
BlockOut Screenshots:
![Image: https://us.v-cdn.net/5021068/uploads/editor/2q/enxd2uv72hlx.png](https://us.v-cdn.net/5021068/uploads/editor/2q/enxd2uv72hlx.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/sl/xtedwa2wg60q.png](https://us.v-cdn.net/5021068/uploads/editor/sl/xtedwa2wg60q.png)
Blockout Redefined: I change some things of the initial block out to make the process of the high poly easier. I change some proportions and add some small details.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ri/pzz3wua7cuzt.png](https://us.v-cdn.net/5021068/uploads/editor/ri/pzz3wua7cuzt.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/od/fvadjkzvd8uw.png](https://us.v-cdn.net/5021068/uploads/editor/od/fvadjkzvd8uw.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/yh/vt2jek6a8q7l.png](https://us.v-cdn.net/5021068/uploads/editor/yh/vt2jek6a8q7l.png)
Replies
You could refine this part though, the width and the shape overall are a bit off.
Sorry for the late response, I'm only able to work in this model on the weekends because of my job. This is how is going so far:
I refine the overall shape of the trigger and put some extra geometry to make it more round.
I placed two extra edge loops on the top of the stock/receiver to make it more round.
Model without wireframe:
I will continue improving the model, thanks for all the feedback you have given me so far!