Hey guys! So I've been sticking around with zbrush 4r7 for 1 and a half year and I barely made up to 4 with 5 models. I learned some stuff by either playing around d with the software either or watching tutorials briefly. Do you have any suggestions or advice on how should I improve my practising routines?
This is a great lesson for you on kitbashing for concepting Vs kitbashing for production. You've left yourself with an impossible task to achieve manually so as poopipe advises, an auto-decimate solution might be your only option at this stage. But even that will be a nightmare if your total count is 27M. Breaking it into…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hey. Just something little I've been working on. I'm kinda new to Unity and I'm trying to practise as much Unity essentials as I can. The water is animated with an offset spritesheet script, although there are some seam errors for now. I set the project quality to 'Fantastic' but the SSAO and Soft shadows appear noisy and…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
I didn't do much drawing yesterday as it was a bit of an admin day and I had to work as well, so I decided to try and draw the tops of picket fences to practice the drawing techniques for arches and mirroring arches. I'm not sure but I feel like the proportion to the top circle and the middle circle isn't quite right? Does…
Hi everyone, Since I got access to the UE 4 beta I've been itching to try it out. To that end I've ported over some UDK assets for a small scene. It's mostly to try out UE 4's features but also practising composition, lighting and post so to that end, all feedback is welcome! It's a very loose adaptation of this piece of…
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
for anatomy a 50/50 mix is good. you need to learn the theory, but without practise the theory is useless and vice versa. so my advice would be to learn about a bodypart and then practice drawing and sculpting it. and then just work your way up to bigger and more complex shapes. i would save the head for last, cause that…