Do those artifacts show up in substance at all? You can add some smoothing splits or support edges to reduce the need for gradients in the normal map. I think the remaining error you are seeing is probably just the limit of how well a compressed 8bpp normal map can represent that normal information. It's also possible…
Hi! I'm new to Designer, and trying to integrate it in my workflow for texturing buildings. The buildings have unique UVs and textures (so they are not modular really), but have some overlaps for more optimized UV space and texel density, and generally are similar (hangars, office buildings and so on). Firstly I thought to…
I'm fairly new to substance painter and had been working on a texture for a while and then suddenly noticed a huge error with the UVs This part of the texture was supposed to be on the other material I had. I must have given it the wrong ID before importing it from 3DS max. I can easily fix this in 3DS max, however is…
Hi, I just registered to the forum. I'm a newbie to the world of 3d. I have learned the basics of modeling in 3d Studio Max. I'm done with the modeling process of the chair or throne of the Emperor from Star Wars. It's a relatively simple object, but I'm quite happy with it. Now I want to make it look nice with materials…
Hey polycount! I've been working recently on making myself an all purpose "stone carver" node in Substance Designer. This was originally inspired by the work done on Uncharted 4 by Jonathan Schmidt and Jose Vega as well as all the other great artists there. Basically the node takes several inputs for height outline, height…
I made this sci-fi hallway this past week and learned a ton in Substance Designer. Thought I'd share my workflow and discoveries. I didn't go off a concept for this, rather designing as I went, although I did have reference of sci-fi doors from games and other artists that inspire me. Once I was content with the shapes and…
Hey all- Wasn't sure to post this in the SP section or Marm.. but as the issue is happening in Marmoset, I figured i'd start here. In short- My model normals look perfect in Substance Painter but once I export them out and into Marmoset, they look really nasty.. In Substance Painter http://s32.postimg.org/f39l70e0l/FO1.png…
I know that this post is old. But if it helps you, for pixel art painting in substance painter you can use the PIXEL8R paid plugin by ActionDawg, it is very versatile and you can even make pixel normals with it. A lot of games are currently using…
Hello everyone, this might seems like a strange question, but I'm learning Substance Designer right now and I want to use the substances in UE4. On the internet and on ArtStation I see a lot of great materials, most of the time rendered in marmorset, and I was wondering if those materials with extreme tessellation are…
I have my mesh and highpoly set up in 3ds max with proper subobject names and i want to link the meshes in to substance to bake maps using the match by name feature. My problem is that when I export as .obj from 3ds max and link them in to substance, it wipes the sub object names (im assuming this is because theyre not…