Hello All, I run a small mobile game studio based in Halifax, Nova Scotia (note: this position is remote). And we are looking to contract some environment, character and prop 2d art out to an artist. We are NOT looking for an art "farm", and we will only consider overseas if they have a provable record and are cost…
One on the last characters that I work on my free time you can see more about it here at my art station: https://www.artstation.com/artwork/dErYJ Concept by: Elmolol Here's some of the process that I made to develop this little guy. Don't hesitate to make any comment, I'll be glad to reply for any of this. model This is…
hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…
Hy all! I'm new, this is my little story: I was a videogame developer (some years ago, with italian static football management games) ... Now like "graphic artist" I'm working like freelance and using 3dsmax to have architectural rendering only and some other co-operations... One of this, is create 3d low poly models (in…
Hey All, I've had a while at home to make some random models. I'm a huge fan of history and old things. I also like war history. I've got more contract work so I prob wont touch the cannon for awhile. Made This for a bit of fun, It has internals so can be animated. Wanted to learn a bit more Mudbox and incorporate it into…
Hello. I'm working on a character and I want to use several 4k maps for the mesh so there are more details visible. I sculpted a high poly mesh in ZBrush, retopoed it in 3Ds Max and broke the lowpoly into 3 major pieces - body, arm, head. I exported each piece as a separate .obj file and loaded them all into xNormal for…
Hey everyone, Here's a little panel for Photoshop I've been working on for some time: Perspective Tools version 2. It's a complete rewrite of version 1 I mentioned on Polycount several years ago So, that's what it can do. I) Grids. - perspective grids, defined by one point or by two guides - parallel grids - hiding/showing…
Gameloft Montreal is currently seeking talented 3D Environment Artists to join our iPhone, iPad2 and PS Vita teams. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries.…
Howdy. I wonder if any of you are using compressed normal maps? We're about to start supporting it in our engine. For a 256x256 map, it's a filesize savings of like 55%... 192Kb for 24bit TGA vs. 86Kb for DXT5. So I've been talking with Doug Rogers, developer relations guy at Nvidia, about how the DXT5 format is used for…
Hey everyone. Having massive issues with mudbox for an assignment I have to turn in by tomorrow and I have barely started. Why? The last 2 days have been spent fixing, googling and even contacting IT. The tutor doesn't know and IT aren't sure either. Assignment is to make a bunch of rocks forming a floor of sorts. We are…