Hi all Im just wondering if there is anyway I can convert triangles back to Quads? Basically in a rush of blood I hit editable patch then collapsed down to editable mesh,this has leaved me with only being able to select triangles no matter what edit mode im using. Is there anyway I can get my quads back becuase im missing…
The environment chosen for this project is from the game art of fighters 2 and the idea is to turn the stage into a sci fi scene while keeping some of the taditional featurs. Composition Focus Points Possible Changes Colour Palette Colour Shades Research Moodboards Food Stands Street Signs Richshaw and Futuristic Vehicles…
Hi! Props for attaching files :-B Taking a look at the lowpoly, I'd say with beveled edges and the resulting mesh shading, hard edges become redundant. While hard edges need UV splits (when baking a normal map), not every edge along a UV split needs to be shaded hard. I would use use hard edges deliberately in places where…
EDIT: SORRY! please remove this, via request of the person I'm working with the model should be kept hidden until its appearance in its first episode. Thanks for reading, Bombshell
Had some free time today so did a bit of offline work, namely doing tidy up on the trim textures. Basically the model pass I'd done already (mainly on Trim A) wasn't locked to quadrants so correcting UVs proved more fiddly than it needed to be. I did a pass on Trim B to keep continuity and created Trim C as a sheet with…
Hello. I was wondering if anyone has any tips or suggestions on how I solve this UV mapping issue I'm having. So I'm working on this Cobblestone HalfWall with a tile-able cobblestone texture that I want to tile across the top over to the other side of the wall. It looks fine when I only have the albedo texture applied but…
Hi there, long story short I've built a trim sheet, and I'll direct your attention specifically to the brick strip and the ornate wood strip below that. These are the most noticeable strips where the problem explained below occurs, although the problem actually does appear to be happening all over the entire trim sheet.…
Hey guys!! I've just finished this game character for a client. He gave me permission to post because it's for a kickstarter project so... I hope you like it! Comments and critiques are welcome. My portfolio if you want to check it out: http://www.diegomartinezcgartist.com/
I've taken advantage a lot of the comments that were left my last post about my portfolio and I am working on re presenting my portfolio. it is all the same work, its just larger and it shows a little more of the technical side of the work. any comments on the work or the way it is presented will be appreciated.…
Looking to buy the plugin. I was just wondering how does it behave on more complex geo? Does it break when there are alot of boolean nodes? I have seen the video they posted on Vimeo but they are pretty much working with bunch of primitive shapes like cubes and cylinders.