Final renders of a game scene, this project was mainly used to learn the pipeline from Maya - Substance Painter - Substance Designer - Unreal Engine 4. Comments and critiques welcome! Thanks
Okay, Remove all lights from scene (should be starting from pitch black), set your ambient. You want this to be your darkest color the scene will be. Meaning the value of the scene when there is no light, this will represent your darkest dark. *so not 100 black but just above that. Get that to a point where your happy, it…
The model is nice, texture needs a bit of work as already said ^^. Got a few suggestions if you want to improve the overall scene : - maybe add a torch on one wall, and put a cold light coming from the opposite direction to better highlight the scene. Ambiance and lighting is really important, and for this you should refer…
During my last hollidays, I went crazy and took hundreds of photos of rocks and trees at a beach close to my home, to make a bit of photogrammetry. I was using a bad camera so I didn't get any quality assets but the noises I got from the texture were surprisingly interesting. So I decided to use them to create custom…
Thought this might get a bit too big for the low poly thread :/ Just a simple placeholder scene for my website. It's still a wip and I'll be adding more objects to the scene later on and maybe update the composition also. I made a simple flash test and set it as a placeholder for my website (untill I actually get my…
This is a scene I have been working on and off for a few months now. Using zbrush and UDK and 3ds max. Hope you all like, I was thinking of shadowrun when I made it.
Just a fun little desert scene did for fun! 3k polys (including double faces for plants) (6)512s and (1)256 Some things still need to be tweaked but ohwell Wire: