Are there a lot of materials available for GPU-Based renderers? Mental Ray and VRay both have so many materials and things you can use to make a nice render. Do you lose a lot by switching to a GPU-based renderer? For example, if you create a skydome using Mental Ray tools and you want to render it with a GPU based…
I am using Maya 2012 and render with Mental Ray, but the problem is that a object in my scene won't render at all when I started a batch render. But when i render a single frame, it renders the object without any problems. My object is imported too, so I guess it has to do something with that. I would appreciate any help,…
From a portfolio point of view, if you have plans to work with real-time environments and/or models (games): add asset breakdowns. These should include for example, wireframe renders, texture map renders, etc. This will help showcase that you can create production-ready models and not just good looking still renders.
This is really nice, love the attention to detail. Only nitpick is the skin has very fine noise throughout which makes it look like a poor render sampling rate. But the shirt and tie belie that impression. So, maybe too much fine detail?
Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
Hi, i've added a new camera to my sequencer, and when trying to render i'm getting a still image of a completely wrong angle of my scene, and also getting this error: "Shot/Camera "no shot(2)" starts on a sub-frame. Rendered range has been rounded to the previous frame to match Sequencer." Anyone that can point me where…