Been submersing myself in a lot of nostalgia lately for
better or worse… so at least I’ll try produce something from it. Just wanted to
do simple modeling and painting without sculpting. I may try to do some of the other characters, if I ever end
up finishing this one.
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
Hi folks, I am working on this little guy: [SKETCHFAB]378aa7dd31b3444186df5757bd2d574b[/SKETCHFAB] Currently building a rig for him but before I go in knee deep I would like someone to take a look at him and point out any topological/deformation issues I might have. I never rigged a character like this... or rigged many…
So this is my wonderful wip thread that I've finally gotten around to starting. I've lurked Polycount for far too long and it's about time I started actually posting stuff to the forums. To start off here's a project I've just recently gotten around to. I'd love to hear feedback of all sorts, hope you all enjoy another WIP…
think i've got enough wip stoof to start a thread The idea behind this bunch is that they're the retinue of a wandering medicine man who plies his trade travelling from settlement to settlement in a scifi/post apocalyptic world. When on the road they drum up extra business by crashing into other travellers and then…
hey there guys. i know i know.... i'm already working on one thing, why am i diverting myself. Well, there is this competition that i wanna take part in, for which i need to hand in some fan art for the game Assassin's Creed. First prize is a copy of the game. I wanted to try out this model because i felt it was a crazy…
Hello Polycounters, Here´s my latest WIP I started about 13 days ago. Right now I´m in final phase - texturing, although some parts are still missing from the original concept for Mercenaries 2 and there will also be some minor changes done on the sculpture (or in PS using xnormal plugin) later for finalizing the normal…
Lots of good tips in here. I'll +1 that Anatomy drop and add: Work on a single project at a time. I'm sure everyone around here knows its easy to get bored of or burnt out on a project, But if you split your time between 4 models, each will 1/4th the quality of your whatever may be rendered with your full attention. 1…