Hello Polycounters,
Here´s my latest WIP I started about 13 days ago. Right now I´m in final phase - texturing, although some parts are still missing from the original
concept for Mercenaries 2 and there will also be some minor changes done on the sculpture (or in PS using xnormal plugin) later for finalizing the normal map. But I just wanted to share it and maybe get some texturing tips and advices.
I wanted to present the sculpting a little better, but it´s waaaay too hipoly for my machine to merge it together.
Comments, crits and advices are welcome. I also have bunch of other wip sculptings I´d like to throw into whole characters, so expect some major update soon. Cheers!
Replies
P442 - Thank you for your comment. I desaturated the color map and it really helped (well, at least I think and hope it looks far better now). I´m especially glad I got rid of that pearl-coloured feeling. As for the seams, I wasn´t caring that much about seams yet as many areas around the seams will be changed, but I sure will check the geometry as you mentioned, could use a little tweaking around the kneepad. Thanks again.
Time for update:
I was working only on the diffuse map. Just few moments before the screenshot was taken I also started working on the face a little more, using some photos. I was also thinking about leaving the head for another texture, 512x512 maybe, but now I think it should look quite good even with this smaller uv space:
Still wip, nothing final so I still didn´t paint-over the seams. Comments and crits are welcome.
Also the link things on his back are too bright.
Sculpt kicks ass though.