Since Maya 2015 you could transfer blend shapes across different topologies https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Blend-Shape-deformer-Blending-objects-with-different-topologies-htm.html If for some reason that doesn't work you could always assign a wrap…
Hello friends, I hope you are all well. I had a question regarding selling 3D work I made and used for my University classes. I purchased MayaLT and Substance Painter 2 so I am allowed to commercially use those programs. But for example in my class, they require us to model and texture an object, and I used the programs I…
Hey Guys, So what is a knight without his sword? :poly105: Always bothered me Omniknight was given a hammer, honestly, what knight wields a hammer? Well, now he can be properly equipped and look good doing it =) Honestly this was just a test run for the process. I had never brought a model into Dota 2 before and wanted to…
Hey all, first time posting :) so ive got a problem where im painting skin weights in certain areas of the character but also removes skin weight in different joint. Example while painting weights on spine_1 it removes skin weight in spine_2, so when i try to fix spine_2 spine_1 weights gets remove. Does anyone know what…
Evening all. Im following this tutorial: [ame] https://www.youtube.com/watch?v=QoKVz1o99FE[/ame] for a traffic light and where he put in the first egde-loop at 1:18, hes able to put the egde-loop where he wants it to be. But in my case, the egde-loop just snaps in the middle of the blue box. What am I missing? Is this a LT…
I haven't used Substance so I don't have any direct experience making it work with Maya LT. But I did find this and there seems to be a way to integrate Maya LT + Substance. http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-8D540132-069B-49F2-836B-118D443F93CA https://forum.allegorithmic.com/index.php?topic=14809.0…
Well, I don't know if it is outdated, but I personally sure use it for every project and for any kind of model - be it organic or mechanical. But then again, everybody has their own workflow ... I simply settled for it because it perfectly fits my needs. My favorite toolset is actually Maya/MayaLT + Roadkill, since Maya…
try this: * open maya * open the script editor * under the history menu check on "echo all commands" this will mean that everything you do will now show up in the script editor. You can then either copy or paste these commands into your script or look them up on the documentation.…
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
Maya must have 'face weighted normals' option somewhere. Max has various scripts for that last time I checked. I think this decal technique is really useful for adding panelings etc. but I can't see the benefit of it around the champered edges when using angle/face weighted normals on the mesh. edit: I found this link…