Just finished my latest project
This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling textures with Substance Painter for the walls, floor etc. For detailing and variation I used decals and smaller props to cover up the repetitive parts. Some assets are from the UE Marketplace, mostly the Underground Subway pack.
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thanks for your feedback. You mean the materials should have more roughness variations? Like the table is more glossy as the matres. The garbage bags more glossy as the table etc.?
I missed that point, propably was starring to long on it But i will work on improvments .
Thanks again
After looking on it multiple times now and knowing that it bothers me haha
I think it would look even cooler with small assets, like little stones or little broken wood laying around on the ground
also maybe some stuff hanging off the ceiling.