Just finished my latest project
This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling textures with Substance Painter for the walls, floor etc. For detailing and variation I used decals and smaller props to cover up the repetitive parts. Some assets are from the UE Marketplace, mostly the Underground Subway pack.