hello.I have a question about substancepainter. i want to make floor with rock texture in height (or displacement) map. paint the texture and want to bake it from single channel height on mesh map to generate height map. i exported height map to see how it looked firstly which was just plane even i could see bamp and…
Hi, I was always interested in "realtime straming" engines in exploration based games like Grand Theft Auto, Red Dead Redemption... But it seems i cant find any infos on the internet. Everything i find are definitions of the term but no real in-depth information about it. Does anyone have sources for this topic?
An incredibly simple method, and suprisingly nice results. http://gizmodo.com/5042393/scientists-work-out-way-to-capture-3d-texture-info-in-a-flash Now how long until this feature is integrated into Crazybump? eh? EH?
Hey everyone. It has been a while since I posted new art here on polycount. My company, Escalation Studios, unveiled one of our projects at Quakecon called Eternal Fate. It's an action RPG with a light-hearted style and a variety of game modes. What we showed off last weekend in Dallas was an interactive demo of PVP. More…
http://www.gdconf.com/ looks like i might be going this year since i am in california.. here is some info off gamasutra The official GDC 2006 website is now open, and some of the first sessions to be announced include the latest "Game Design Challenge", to be presided over by gameLab's Eric Zimmerman, and with a…
I dont have the most powerful PC, and I'm looking for a better way of integrating zbrush into normal map generation without having to wait half an hour for a 1/2 a million poly model to load. I was wondering if it was possible to include a bump map with your high-poly reference model in Melody, to add additional surface…
Trying to make an Inn and have it with a hand painted look. I won't lie, it's heavily influenced by the WoW Inn in the Grizzly Hills zone of WotLK. Also influenced by JFletcher's zeppelin tower he's posted on the boards. It still has some work to be done on it as textures are not completed but, here it is for now. Right…
I'm using Maya 2008 and I'm trying to learn about glow maps. Google gave me a decent tutorial on setting up a layered shader ( http://www.swinburne.edu.au/design/tutorials/maya/texturing-glowing-texture-elements-maya-tutorial/46_Glowing%20Textures.html ) However, when I apply my layered shader to my object, my object does…