I dont have the most powerful PC, and I'm looking for a better way of integrating zbrush into normal map generation without having to wait half an hour for a 1/2 a million poly model to load. I was wondering if it was possible to include a bump map with your high-poly reference model in Melody, to add additional surface detail without the vastly increased poly count(especially if you use a very high poly model in Zbrush, with projection-mastered details). If so, how do you do it? The melody documentation is a bit light on info for this kind of thing.
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Page 3 is about combining a bump map made in photoshop with a baked version from zbrush/max/xsi/melody/orb/etc.