This seems to work: ///////////////////////////// Orthogonal camera toggle ///////////////////////////// // Script by Giacomo Colivicchi (AKA R3D) // // The script enables orthographic mode for the default persp camera // and in order to avoid camera roll (which will happen if you pass your point // of focus' zenith)…
Hello polycount community, Im getting a rather annoying problem that only seems to occur with my custom built cat rigs - the feet/legs part of my rig glitch/deform very oddly when I apply any motion layer. When using a prebuilt rig this dosnt happen, but when I make one from scratch it pops up. Im fairly new to rigging an…
Tearing usually means V-Sync is disabled. Graphics naturally tear and streak and V-Sync when enabled stops this from happening (at the cost of some frame rate loss - but worth it obviously). Go see if you can enable it in the nvidia control panel. If it is already enabled I'm not sure what the problem would be. Sorry I…
The splines aren't rendering because splines don't render by default. Make sure that enable in viewport and enable in Render are checked. Or just drop an Edit Poly Modifier on top of your spline (good for flipping normal for grooves anyway).
Sup folks. Unfortunately it looks like newest Alpha builds (which previously was contain SDF nodes such as "Mesh To SDF Volume") are no longer exist on official site. At try a several of them and even with enabling experimental features and new voluem nodes - SDF nodes are not there :( Maybe some one still have an zip…