So here is a project I'm working on. Hoping to be my first fully textured asset. right now it is just a bust but it may turn into more than that. As it stands it is 7.5k for the low poly(Though the one render has a single subdivision) UV Density UV Map (The big blank space is reserved for the eye. Teeth will also be added…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
Greetings, I have been on a mission to learn Zbrush and become more comfortable using it and decided to sculpt a male bust. I wasn't trying to make it look like anyone in particular just focusing mainly on a result that is anatomically correct. I want to make sure my proportions are correct before making the decision on…
Hey guys One of the things i struggle most with while sculpting is proportion. I get way too keen, get tunnel vision for the particular area i'm working and lose track of the overall model. This doesn't impact the final product too much, but its the sculpting equivalent of the scenic route and my workflow is slow as a…
Hi! This is the project I'm currently working on, a bust of Graves from League of Legends, with the idea of making a Hand painted model out of it. For now it's just a blockout in Zbrush, and most things might change. Any kind of feedback is appreciated :3
Hey! :smile: Since i'm trying to be more active in this comunity, i'm sharing what i'm working on right now. This is the character One Hundred Eyes, from the Netflix series Marco Polo, played by the actor Tom Wu. I've been trying to make my first likeness without images on top, only by observation with refs by the side and…
First time posting anything here - I've only started seriously learning art in the last few months, and this is my second attempt at a character bust. Sculpted & rendered in Blender, no retopo or tertiary details - I'm trying to focus on getting my primary/secondary forms to a decent level first. Anatomy is definitely my…
I feel being "locked into alternative distribution means", is (THE/an) issue across the net currently. With this new bill "passing" in the states it is doing exactly that ^ HR 77057 If people continue this trend of locking down applications behind "middle men", then you should also have offline methods catering to those…
Hi, I'm new to 3D (I don't even know what is a diffuse map) and I tried to do a bust in Zbrush since I suck at polygonal modeling. What do you think ? I spent approximately 1 day on it. Here is the next thing I'm working on, I wanted to animate it but I think that I'll just go step by step, a little further every time I…
Hey all! I'm just looking to get some feedback on the shaping of the face before I get into details such as pores etc. I need to learn Fibermesh better so try to ignore the ugly hair. Also need to finish filling in the teeth,but will probably just mirror with slight edits. Thanks in advance!