Time flies man. I remember when we started this huge 3d adventure. You always being a step ahead and helping my sorry ass out. With these birthdays too, always a step ahead! One thing is sure though, when we hit the bar, ill be first to order cause the drinks are on me. Thanks for always being the big bro. Hope you have a…
I've been working on another modular dungeon for some time now. Compared to the previous project, I made it very difficult to add vertex painting blend and parallax occlusion. There will be a lot more props.This time the main source of inspiration was Gothic architecture and Witcher 3. Key references: Here's what's at the…
LATEST SKETCH: WIP of a character I'm creating for class: ORIGINAL POST: Hi Polycount, I'm currently working towards getting my portfolio "application-ready" over the next series of months, and decided to journal the experience here in the sketchbook forum. Comments & critiques are welcome and encouraged! I will try to…
First is an old drawing i did of a tribal dragon tattoo...I am trying to customize it to wrap around my daughters name(represented by the pole where letters will be). I also did a more realistic render of the same dragon. trying to come up with ideas for the wings...the tattoo will be on the inside of my forearm going down…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Concept: I want to achieve the crisp shadows from the fluorescent lights on the left, and get the dark shadows along the tracks. Would you even use a dominant directional light in an interior or just point lights? Or dominant point lights...? Edit: Or should I make the florescent lights an emisive material that light the…
Did a search but no results, so here's a thread for it. http://planbaction.com/main/index.aspx I have tried it, and i must say it's very addictive, and it has nice graphics too. Here are some captures and a youtube video. To play well you need some friends near your region. There are too many koreans and chinese people…
Didn't see this posted, figured it was worth a read. This first link is the final part of a 3 part interview, in which Cliff talks about his opinion on other shooters. http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/ The second link…