LATEST SKETCH:
WIP of a character I'm creating for class:
ORIGINAL POST:
Hi Polycount,
I'm currently working towards getting my portfolio "application-ready" over the next series of months, and decided to journal the experience here in the sketchbook forum.
Comments & critiques are welcome and encouraged! I will try to give some out to other sketchbooks, too.
I'm focusing mainly on Zbrush sculpting to start, with emphasis on nice details that I can bake into textures. I think my texturing skills are currently lacking, and would very much like to remedy that.
So, without further ado, a small art dump to get things going:
A bust done in 2-3 sittings:
A sculpt and polypaint of a half-eaten burger:
And finally, a texture sculpt of worn, wooden planks:
Replies
Another quick one I did today: a texture study of a bit of cracked stone. Decided to take it a bit further with a bit of poly-painting.
I think what I need to do is choose a couple of sculpts that I went to spend a larger portion of time working on, and then make sure I take the time to give them an extra level of polish before considering them 'complete'.
I'm going to take another crack at the same Quatrefoil sculpt I just did, and I'll try to force myself to only jump up a level when I've gone over the entire tool with as much detail as I can.
One thing I'd suggest with the hands is adding a slight bend in them , at the top finger joint , adds a bit more livliness and naturality to it methinks, that way it appears more organic.
coolbeans.