The Tenth Dimension Watch the 'explanation vids' starting from 0, and listen very carefully. It all makes sense at the end, but can get a tad confusing around the 6-8th dimensions.
Most games use a variation on this technique: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html You render into a small buffer (1/4, 1/8th) and then apply a radial blur.
Alright, but as long as you don't lose any limbs or have major mental breakdowns or an ex breaks out of prison and tries to murder you... September 8th, right?
This week is the 8th week. Ive got a bit done this week with some smaller details, as well as changing some of the atmosphere a bit more to reflect a more intriguing space.
Snowy rock texture for the arctic environment. This is about the 8th attempt at this texture now, I think I have finally found something I am happy with :P
Hey nice stuff! Really digging the Green industrial building painting with the single ship near the bottom. 8th picture down from top. Look forward to more stuff.
Maybe by about 1/8th Scaling, its does look a lil bigger than than say the normal cockpit of a AH64. Looks nice however for a start out on the roughdraft.