I just got Cyberpunk 2077 with the newest patch and was hoping for some performance improvements but it is still running like S%^#!! I am running an old gtx 1080 because I live in Australia and it is almost impossible to by a new graphics card at the moment, but I cant see how the performance is this bad for a game that in…
Hi guys! Im new in wirte python scripts in maya ( it is usually in programming ) and this is my first "bigger" project. It's in still under development, but if anybody want to try or use it, it's avalible to download. The only required library is Tkinter, here is an installation video: https://youtu.be/F3XbeCPdStQ The…
Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…
Hello everyone i have done a couple of test renders and everything works fine but when i select 200% quality the middle of the scene renders fine but the sides are noisy, and buckets seem to be stuck. any insight? in a side note the 200% render is stuck at 100% progress, see in image attaached render at 100% quality render…
Hi there, Working on this concept environment that CDPR released a little while ago for Cyberpunk 2077. I've not really worked on just a small detailed interior project before, and this seemed like something fairly straightforward that I could turn around in relatively quick fashion, but it also has a couple of interesting…
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Adobe must have really worried when the Foundry acquired Mischief, a 2D vector based drawing tool with infinite resolution that had all the curve tools of Illustrator and all the Photoshop brushes, it was game over for the Adobe in the long run (especially as all the texture formats actually work) so I can totally see why…
Hey I've been using Maya 2017 for the last couple months or so and usually what I've been doing is just going down to Maya 2016 in order to use GoZ with Zbrush. Is there an alternative method using only Maya 2017? Should I just use Maya 2016 until something fabulous happens in 2017? I'm just trying to get an idea here…