[FONT="]Experienced 3D Artist[/FONT] [FONT="] [/FONT] [FONT="]Company Description:[/FONT] [FONT="]1st Playable Productions, LLC, is an independent game development studio with a focus on handheld games for kids and the young at heart. Our mission is to synthesize entertainment and education to inspire kids,…
Interested in working for an exciting company that is
redefining the way people play video games? Interested in working for a world
class company in a fun, and rewarding environment in Madrid? Then Gameloft is
the company for you!A leading publisher of digital and social games,
Gameloft® has established itself as one of…
We're 3D students and we decided to take part in this contest. Our idea is based on a cyberpunk universe and the "throne room" of the mega-corporation's head. The main idea behind this was to have something that deals with the opposition. Opposition between the clean aspect of a dominating mega corporation and the harsh…
PROJECT MINER (CODENAME) Future mining industries will adventure to new planets to mine off world as Earth's resources are scarce. Venturing to unexplored worlds Mining corporations race to discover new ‘fuel’ and “Ore” to save the dying earth however, they discover a lot more than they bargained for. Mining new resources…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
It's fine . Normal map bevels over sharp edges never going to be 100% perfect. Could be better only with rounding in geometry. 3dmax never rendered things right in its view ports .
You can get the faded shadow over distance with Scanline and lights set to "Area" shadows. It's a shadow type specifically created for this effect. http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/area_shadows_rollout.html