I'm soooo sorry for wasting everyone's time... I just realized that I didn't have the "Texture" preview selected, so it wasn't showing any texture period. My Normal is completely fine. Wow... I just wasted about 2 hours over the simplest thing...
I'd just add in the vertical loops needed to get rid of the n-gons around the windows. Some of those loops it might have been quicker just to select and add a bevel (smaller distance, possibly doing one level of rounding for any edges that actually define an edge)
Shit those UVs were hard. I don't think I've ever spent so long trying to get something projected undistorted. I had bodypaint, photoshop, and 3dsmax open, using soft select UV move in max, 3d projection in bodypaint, and liquify in photoshop.
Okay, next question - bots. I downloaded a program to make Q3 bots, and then made a bot script for my mesh. When I go to Skirmish, the bot is there and selectable. But when I actually enter the match, she never shows up. What am I doing wrong?
That's pretty sad... I wish people would be more honest and just purchase the games they want to play. If it was my game I probably would've released it on Steam. As a game buyer I love the ease of buying games on Steam, I just wish they had a larger selection of games.
Hi Jaque, thanks for making the effort to do all this :D I'm guessing all the selections are done now but would love to be part of it if possible. My folio can be viewed at: www.philipmehr.carbonmade.com If not then good luck to all joining the classes, have fun and post your work for us to see!
Since this is a 3 year old thread it might be worth noting that since Graphite Modeling tools where added to 3dsmax there have been a variety of ways to select polygons based on different parameters. One of those being equal to, greater than or less than the number of sides specified.
If I follow this correctly: have you tried applying individual smoothing groups to each face? I know Unreal will apply it's own single smoothing group if there are none applied in the .ase file. I always select all of my polies and set autosmooth to .01 in Max. That works.
Just under the banner, Click User CP then on the left hand side under Settings & Options select Edit Options. Then scroll right to the bottom to Miscellaneous Options text box and change the Message Editor Interface drop down menu to Enhanced Interface - Full WYSIWYG Editing. -caseyjones
If I understand your question correctly, what youll want to do is: enter edit mode, select the faces that you want to flip, and press Ctril+Shift+F to flip the triangle edges. You can also find this command in edit mode under the Mesh->Faces menu.