I’ve decided to start this post as a way of documenting my projects, getting crit and just being more active in the community. For this project I am aiming to improve my texturing by creating a series of tool props that I can collate into a diorama after a while and then maybe a small environment. At the moment I am just…
hey there everyone. I've got the Alias book Learning Maya 7. it comes with a bunch of files that i would like to utilize - mostly rigged chararcter stuff. However when i set the project and attempt to open the scene it does one of a few things: *either it won't open and just freezes *it opens the the file, but some verts…
Hi there, I'm building a platformer for iOS and I'm in the final stages of development at the moment. The game works rather well when I test it on PC in the mobile previewer but when I cook the game and test it on my iPhone I get a little problem. I implemented four buttons for controlling the character (left, right, jump,…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
any repetetive movement or posture will hurt you in the long run. why did you even think that standing for days is a good idea without any training towards that goal? if you now switched to some rapid/strong movement your body isnt used to and do it for hours and days without training, what do you expect to happen? thats…
Thanks for all the compliments! means a lot! it gives me even more motivation to work on the project! More and more improvements are made on performance and a big change was made level design wise, more info on that soon! Now those 2 things are done, I can start with modelling and level design again. More ''bring the city…
Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…
Why would you reply with this, ^^ instead of giving a crit? .. Ralusek, Interesting character so far. The only things that are bothering me about it right now are the hands and feet. The hands/claws look very awkward at the moment, so much so I can't figure out how they would move/work. Functionality is the key to…
I'll echo that Affinity Photo is not as robust as Photoshop at the moment. I no longer use Photoshop for hours a day anymore, so I cancelled my subscription about a year ago. I picked up Affinity with the pandemic discount, and it has been useful for the projects I occasionally do, but not for games. I was a little…