Hey guys! I'm looking for the ways to improve my workflow with weighted vertex normals in 3ds max. Here is a quick test I made to visualize what I'm struggling with now. I'm trying to use the first one as often as possible, but since i have to manually select faces to average normals from them, it can be tricky on complex…
Hi all, I am a bona fide noob with 3DS Max. I am going through a lot of beginner tutorials. At the same time I also downloaded a city scene just to see how something complex would look before rendering. I notice the roads, a few buses, and one building are textured, but everything else is without texture. The image maps…
Hi, I'm having a weird problem with Max. Yesterday I rendered normal maps and AO maps without any trouble and now that I try to do the same thing, RTT wont work - when I press Render, it claims on the status bar that "Texture baking completed" instantly and of course nothing is actually baked. Any idea what causes this and…
1. Lookat constraint. Script here. 2. Projection map, plus volume light atmos effect. Here's an example of #2 I made awhile back. http://www.ericchadwick.com/examples/images/volumelight_nebula.max [edit: didn't mean to brush off rooster's ideas, I posted last night pretty late. There are many valid ways to skin this cat.…
You have to know both Max and Maya if you want to be viable in the games industry. It's just that simple. You don't have to like Max, but I would ix-nay on the atred-hay if you apply at a studio that has invested heavily in a Max-centric pipeline. If a studio has invested many thousands of dollars in a particular…
So what exactly does the reset x-form do to a mesh? I'm exporting an object here via ASE and it looks bad in my game engine. Yet using a dedicated exporter (which I can't use in this project) and the mesh looks ok in game engine. It looks fine in 3DS Max too. So Max is storing something on the mesh that is important to how…
Really, there's various workflows for creating a 'next-gen character'. For example, one way would be ; Base Mesh in Max>Sculpt HiPoly + Export OBJ > Retopologise in Topogun / Max / ZBrush > Bake normals from Hi to Lo using Max / ZBrush / Xnormal etc etc Another (not so great) way would be ; Low Poly modelled + UV'd in Max…
I'm curious if anyone has ever experienced this and may have an answer.... I'm trying to import a scene from Maya into Max and it seems like geometry containing vertex color information is is showing up black (or not at all) inside of Max. What is causing this?
3DS MAX LIGHTING ARTIST Location Los Angeles, CA (Near LAX) Contract Type Full-time, onsite contract Contract Duration Today through November (Immediate Availability Required) Job Summary *On a daily basis, the 3DS Max Generalist will be responsible for the development of various highly realistic visual effects and…
Hey, Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either. Ideally I want to be able project any decal texture on any number of objects. Is…