I'm curious if anyone has ever experienced this and may have an answer....
I'm trying to import a scene from Maya into Max and it seems like geometry containing vertex color information is is showing up black (or not at all) inside of Max. What is causing this?
Replies
I'm trying to go from Maya 2011 to Max 2009 via fbx carrying UV and vertex color information along with the textures. I'll post an update to what I find or a possible work around.
Also, sometimes in Max, the Vertex colors won't show off the bat, try adding a Vertex color slot in your materials and render it, see what happens.
To recap, I'm trying to move a scene from Maya 2011, to Max 2009. I installed Max 2011 to also test, and there were some differences no matter what version I set the FBX to export.
Going Maya 2011 to Max 2011, it worked fine. I had to go into my Object Properties and turn on Vertex Channel Display and set it to be Shaded. Once I did this, my vertex colour information displayed. However, going from Max 2011 to Max 2009 hasn't been so easy and it's the package I need to be in.
In Max 2009 when I export via FBX from Max 2011 I'm able to keep my vertex colour information but I lose my UV's. When I export via OBJ, I keep the UV's but lose vertex colour information (being it's not supported). I'm ready to just import via OBJ and just re-do my vertex painting. I can't keep trouble shooting this situation. I don't have time, but I would really love to know what the hell is causing this.
My Hypothesis, FBX sucks.