Hello guys, I've decided to start a game in Unreal. I am making this thread so I can receive feedback and improve it. Story of Alex and Claire on their way to the Crystal that can bring people back to life. Gameplay Main concept is that we have 2 characters - one who fights the baddies and his sidekick - a ghost girl (*)…
I usually like to do fly-throughs but considering how much it is to create whole environments it might be better to do a couple of stills. It's very commendable (in my opinion at least) when you see people do whole environments. It gives a feel of what you've actually accomplished. As for you current scene, I'd see the…
Every world has its history and a future - it's these two things that I want to clash. I want to create a scene where the relics of a mythical past are in the midst of being discovered by a group of explorers with futuristic technology. Or rather, the aftermath of that discovery. >:) I want to explore foliage creation,…
So our first meshed level for Unreal Tournament, Outpost23, just got released last Monday and I wanted to post a few screens from it. Its been a great experience so far, and it was amazing to see how many UT fans there are out there who are excited for the game. Thank you to everyone who came and played at GDC and had kind…
Hi Guys Ive been working on this scene in my spare time for the past couple of months and Im at a stage where I feel Ive pushed it as far as I can so I thought it would be a good idea to post it here and get some feedback! For the theme I wanted to create a desert landscape with some sort of mining facility. This had to…
hello akino, that is some nice progress, definetely feels more dynamic and the colors sell a nice atmospheric perspective. I made a quick overpaint, how i would tackle a more vast grand landscape. but i wont show =P I think you learn more if you try to paint over your works yourself if you have the feeling that it is not…
finally wrapping this up. Putting the final maps together. Stupid unreal captures the selection highlight on screenshots I didnt realize till i shut the project down. I'll take real promo screens once i get it all the way finished. But I thought these are pretty nice. The real work is in the enviro-lighting plugin that of…
So - i'm trying to finish up my demoreel after a long, long mental hiatus. But I've come to a complete block with one project, I can't execute a specific cliff texture in substance designer. Mashing the few tutorials out there together, nothing, I just can't seem to get it done. I've done other SD materials before but this…
7th May Hey guys, this is going to be my first Polycount post but here goes. This is going to be the post that will be updated as I work on the Covert AK47 skin, the Cosmic Deluge. The main themes that will be seen is this is the bright psychedelic colours primarily used in the 70s/80s Sci Fi film posters and the large…
I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…