Hi Guys
Ive been working on this scene in my spare time for the past couple of months and Im at a stage where I feel Ive pushed it as far as I can so I thought it would be a good idea to post it here and get some feedback!
For the theme I wanted to create a desert landscape with some sort of mining facility. This had to include huge towers / refinery structures built into craters to mine / collect / refine some sort of mineral deposit. I really wanted to focus more on the big picture here and not get to carried away with the fine details (although in the end I think I probably did go overboard in many places
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).
From a learning standpoint I wanted to tackle a big exterior, that would include some sort of landscape vista, I also wanted to go full PBR (with the new 3.6 version of CryEngine) and exclusively (more or less) use Quixels new suite to handle the materials.
Anyway here are a few shots of what I came up with, let me know what you think, I put a lot of effort into this and while Im kinda done with it for now, thats not to say I wont go back at some point to make some improvements. Thanks for taking the time to look at my thread! Enjoy!!
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Replies
Imma suggest this for CryDev news. Good job man.
Adding a bit of yellow to the fog might help give a scorched feel to the background.
,Thanks for a really good inspiration
Keep it up!
I do agree with some of the comments talking about the sandblast and sun... maybe some more rust here and there!
Congratz for the work Stephens
@SaboR1996 - Thanks man, most of the panels are modular with decals etc to break them up and make them appear a bit more unique.
@Brygelsmack - Thanks, you may be right about the red but that was kinda the idea I had stuck in my head from the start, I wanted a really functional industrial feel for this and it just made sense to have all the panels the same color. Maybe I'll try out some alternate color schemes eventually
@DWalker - Good call man, thats definitely something I'll add if I decide to work on this some more.
@shubham kumar - Im not sure about correct way but its one way!
@Deathstick - Thanks man, I work at Crytek and had zero experience with their engine when I joined
@_Kratos_ - Thanks man! Yeah more rust would be cool, maybe I could just throw on some decals for this, but I need to start something new been looking at this for what seems like forever!
Keep it up.
I personally find the colourscheme fitting. Very industrial id say. I can imagine it being constructed modularily off-world or something and then hauled in and put together,
Is there some kind of displacement or parallax in the textures ? Some of them looks like they have a subtle self-shadowing going on. Or are they all actual geometry ?
Anyway. It looks ass kicking so far. Can't wait to see more of this.
@JohnnyRaptor - Thats exactly what I had in mind
@Cactus on Fire - Thanks man glad you like it! I actually didnt use that much parallax mapping TBH, most of the main panels on the building are modelled. I did use POM for the floor panels though, in fact the mid and center floor panels are pretty much just a flat planes