So - i'm trying to finish up my demoreel after a long, long mental hiatus. But I've come to a complete block with one project, I can't execute a specific cliff texture in substance designer. Mashing the few tutorials out there together, nothing, I just can't seem to get it done. I've done other SD materials before but this just won't budge.
Thinking of just using megascans or similar to paint my landscape instead - granted! in the end it's going to be a foliage heavy scene, the landscape will only be peeping out here and there, for flavour
But it just feels like...cheating. Even though we use textures for everything, and for some foliage you just can't escape using those lovely atlases. But having a professionally scanned texture with all the normals, displacements etc just feels...I don't know.
What do you guys feel about this? I'm only thinking about some of the pbr textures for my scene. I'm still making all the speedtrees myself, additional rock models, static meshes etc myself. Just feel like I'm cheating by using a premiere canvas so to speak!
//Very sorry if I didn't post this in the right spot! Can't thank the forums enough for all the help so far