I'm in a bit of a dilemma at the moment, and figured this tends to be the best place to ask questions. This is probably my only "good start" in a while, with the last 2 weeks of doodles being rather disastrous. I'm getting kind of happy with the overall silhouette and proportions, and the polyflow seems decent enough for…
Apply here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
Hi guys, I was looking for a new project and came across an old concept art from original World of Warcraft for a horde zeppelin and thought I'd give it a shot at modeling and texturing it. I used Maya and 3DCoat with Photoshop. Any critiques would be great also! Original Concept: If you want to see the process, you can…
Apply Here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
So, the
thing is, how do you think this kind of materials, specifically for 3d animated
films/shorts are produced? I just
finished watching Grant Warwick’s Mastering Vray (amazing lessons by the way)
and that makes me think of the workflow where you do a different material say
for the base and other for the scratches and…
Hi all, I guess I should post the end result of the Girabbit (amoung the other things I had put on polycount for critics at some point or another). So here's my 2nd demo reel, made 2.5 months after graduation-- http://www.celescreation.com So I took this to GDC 2010. Bigger companies would be asking me "what is your focus…
Hi guys, I started this model last month and have been working on it whenever I can find time. I'm having a really, really hard time breaking into the game industry so I figured I need more texturing examples for my portfolio. I thought I would create a game character or two (her armor suit). I guess if I keep at it…
LATEST PROGRESS: I decided to enter yet another contest. This contest, however, is for fighting games and there was no way I could pass up this opportunity. The character I chose to model is Oro. I started working on him last night. Blocking in some of the shapes and stuff. But my overall goal was to solidify the…
We are looking for a skilled FX Artist for remote contract work on a multi-month ongoing project. This project is a innovated brawler/rogue-lite built from the ground up for touch screen platforms. It is being built in Unreal Engine 4 and will support higher end mobile devices. There are currently 3 team members (all…
Demiurge Studios is searching for a talented environmental artist to work on our next-gen projects. The ideal candidate will have the ability to create believable, evocative environments in low and high-polygon budgets. Experience in creating both realistic and stylized settings is a major plus. The artist must have a…