Hi guys,
I started this model last month and have been working on it whenever I can find time. I'm having a really, really hard time breaking into the game industry so I figured I need more texturing examples for my portfolio. I thought I would create a game character or two (her armor suit). I guess if I keep at it something will give right... right? Anyways I decided to keep it under 10K triangles and fit everything in one 2K map.
Thnx in advance for all your critiques and feedback.
I can post anything else you guys may need for better critiques.
Let em rip! Ima go wash some dishes for a few hours so I can pay my rent
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So she is a slightly stylized mech pilot that was inspired from watching the Halo:Fall of Breach.
(couldn't resist and already started her armor suit. at the bottom)
First concept sculpt.
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After retopo. AO + Wire
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First attempt at texturing her.
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Textures and first pose.
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Current textures and new pose.
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...and the armor she's gona ride in
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First concept sculpt.
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Almost ready to retopo and texture!!
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Cheers