Hi guys,
I started this model last month and have been working on it whenever I can find time. I'm having a really, really hard time breaking into the game industry so I figured I need more texturing examples for my portfolio. I thought I would create a game character or two (her armor suit). I guess if I keep at it something will give right... right? Anyways I decided to keep it under 10K triangles and fit everything in one 2K map.
Thnx in advance for all your critiques and feedback.
I can post anything else you guys may need for better critiques.
Let em rip! Ima go wash some dishes for a few hours so I can pay my rent
So she is a slightly stylized mech pilot that was inspired from watching the Halo:Fall of Breach.
(couldn't resist and already started her armor suit. at the bottom)
First concept sculpt.
After retopo. AO + Wire
First attempt at texturing her.
Textures and first pose.
Current textures and new pose.
...and the armor she's gona ride in
First concept sculpt.
Almost ready to retopo and texture!!
Cheers