Hi all! I'd like some advice and thoughts on my idea for my final year project at uni, we have roughly 7 months. I'm studying games design and would like to focus concept art, character art 2D and 3D, and maybe special effects. I currently have 4 brief ideas; * Zbrush sculpture of character resting on base/environment…
I am building a scene in Unity 3D and am trying to match several elements in the scene to some reference art. Here is a picture of the reference art. I'm trying to match the stylized leaves in the trees in this image. Here is what my environment current looks like. Of course in my scene I'm intentionally making the leaves…
Hello everyone, Thanks for clicking here :) I`m having a small issue when adding grass onto my land mesh. I am creating a stylized environment scene and I want full control over my landscape, hence I've created a polygonal mesh in Maya and am using that in Unreal. It's quite easy to tweak some verts here and there and then…
Lumba is a San Francisco / Dubai based company specializing in creating first class mobile games for the Arabic speaking world. We currently have three titles (with a fourth in the works) which are doing extremely well. Our second and third titles, Tribal Rivals and Temsa7 Army, were chosen as part of Apple's "Best of…
Hellooo everyone, I've had this account for years but only just collected up the nerve to start posting stuff up for critiques! I'm a 3D Environment student with an emphasis in storytelling and am looking to improve, part of which will hopefully come from posting more on here. Feedback of all kinds is definitely welcome.…
Hi Folks! My name is Tobias aka ToKoMotion and I'm really a huge fan of RL's Character Creator and it's great to see that RL launched this character design competition now. I've finally decided to join the contest as I think it will be a lot of fun and the prizes are also very attractive;). I've already created some custom…
Good evening, bros. I'm working on this for a school project. It is based on a few concepts that I've found on the interwebs to Baine Bloodhoof from the Warcraft Universe. He's a pretty cool character that has had little screen time over the years, and recent events brought him to the limelight - albeit with the same model…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
Hey guys, I've been working on learning UE4 by making this castle ruins environment, so here are some WIP shots. Comments and critique would be much appreciated. The next thing I plan to do with it is fix the black dots all over the ground on the vertex painted parts of the ground mesh. I think this is happening because…
Cypher Creations is currently
looking to expand its art department by bringing aboard a 2D Artist. Prospective
applicants would be working remotely and stay with the project until release.
Compensation would be structured around post-launch royalties. About Cypher Creations: We’re a small team of six
students from Cornell…