I'm trying to unwrap an extinguisher. I select a ring of polygons, use cylinder projection, and then relax. But when I do, I end up with these "dragons" or "snakes" where the uv island doesn't fully relax properly. I increase the iterations but it still looks ugly. "straighten selection" also doesn't work. Edit: Ok, I…
Wasn't sure if I should post this in the UDK thread, because I'm not sure which program is actually causing the problem. Recently I have been having problems while trying to import meshes into UDK. A message will come up saying that I have UV layout problems, even though I unwrapped them correctly in 3ds Max. I have solved…
Hi guys Myself and my partner are having problems on a scene we're working on together in Unreal. We need to replace the references for a bunch of meshes in Unreal. Everything works fine except for things that have been grouped together in Blueprints. For some reason anything that has been replaced gets offset. Does anyone…
I'm having this problem (pic attached), where when I zoom close to the model the shift tool starts to clip into and behind the model so I cant actually see the tool to accurately move things with. Does any one have a clue how to fix this? Also I'm having a problem zooming with the middle mouse and ctrl alt method. I press…
Hello! I am the beginner in the sphere of 3D modeling. I am currently doing my first project. While operating, the mistake occurred in the form of distortion (please see the image). I searched for a similar situation on the Internet, but I haven't found how to solve my problem. If I am trying to use smoothing modifiers,…
Hi everyone!I have an older project made in Zbrush 2018 and I want to continue in the new Zbrush 2021. When opening the Zbrsh 2018 project in 2021 the mesh displays a very weird zigzaggy mesh. This is how it looks in Zbrush 2018. It looks how you would expect it to look. This is how it looks in Zbrush 2021 And more…
Has anyone run across artifacting, or changes in the surface when using the "bump" map to normal in nDo after exporting? Scenario 1: I will use nDo's materials with the normal map and things look and export as they should. Scenario 2: I won't use an nDO normal map, but will use the bump to normal feature and things look…
Hi, I have a lighting issue within marmoset. At first I thought I might have a problem with my normal smoothing or my normal map so I rebaked everything, but that doesn't seem to be the case. Here is my low poly model (with smoothed normals) and the normal map in maya. As you can see, everything looks fine: Once I import…
For some strange reason, while I was rigging up this guy I decided not to add an extra helper bone at the joint between the arm and the shoulder/body, and I didn't realize my mistake until I was finished rigging and moving him through some tests. http://img.photobucket.com/albums/v416/temetry/anim1.jpg I'll redo the rig if…
I posted this in the UDK forums at epic...and no one responded...hopefully you guys are ready and willing to help :) So we're having an assignment for class using the landscape...I'm having a problem with mine where it seems like the collision is off and isn't "clinched" to the landscape (if that makes sense...) I'll just…