Artists at 3Point Studios had the great pleasure of working with the team at Splash Damage Inc. on their recently released title Brink (www.brinkthegame.com) Below are but a small collection of weapon textures I had created for the project, myself and other 3Point artists will be sharing more of the art created in the…
Hi, i was working on a project using fairly large prerendered partial cubemaps as background (like in ukarena of time) its an xnaXNA 4 application, and you can look at it, if youre interested (image for those who fear using downloaded exes) the problem im having is i dont really know how to hide the character behind the…
Hello all. So I have about a week before my next contract starts so I figured I would start a small project. I found this small storage room concept art and figured it was small enough to handle in a little over a week but had enough detailed elements to be a fun piece. Heres the concept. Yesterday I worked on the blockout…
My plan is to turn this Zac art I did into an actual skin. Oh man the attacks I'd love to be able to animate for this thing. Zac's found himself placed back in the lab in Zuan, however unable to contain Zac he breaks free of his cage and finds an experimental super suit. This suit unfortunately was not thoroughly tested…
Hi, We are launching a new project and are looking for someone who specializes in this type of Modelling. Our end-goal is models similar to seen here. I have also attached images of these models for example purposes. We can accommodate our budget to match your rate if your work meets our expectation, while we do have a…
So I made this robot bust in a kitbash sort of way. The highpoly is as detailed as I want it, but now I want to retopologize it. model The problem is that it contains lots of holes and gaps, for example under the tubes between the neck and the shoulder, and parts underneath that are less important. (The gaps show up a lot…
Hi there, I wanted to create a place where Beginners to 3D Art for games could ask for feedback and learn. I have given a lot of feedback to people through the years mainly focused on 3D environments/props and thought rather then do 1 to 1's I would create a place where more people could learn from the feedback. I have…
Hello Polycount peeps. Brief description: Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes of Campbell. After a hard day's work at the city morgue, where he was given his final warning for trying to film his B movie on government time, Campbell sets off home angry and hungry. Tucking in to his…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…