Looking really nice, but like Khalamea said, more wear and tear. Also I think the environment should be more messy, more chaos and disorder, since they are pirates? Maybe more contrasts in the lighting too?
^ what she said. Some additional notes. And I would repose the hand a bit cause his pose is exactly the same as the pirate dude you did before. Put a different characteristic in the pose. :D
Maz Kanata is force sensitive and somewhat all-seeing. You don't get to run a tavern crawling with pirate scum and stay out of trouble for 1000 years without some kind of gift like that :p
Hello everyone, I am new to the forum, just recently joined. I am not exactly sure if this is the right place for this post. I am currently working on a pirate ship model in Blender and I wanted to make sort of a progress or build log for that. If the topic needs to be moved to another category let me know . As for this…
Hello! As I am very inspired by diorama's and especially the stylized ones, I am starting to make my own. For a long time, I am inspired by pirates and their ships. I also wanted to start using Unreal Engine to create moving diorama's! I first started with a blockout in Blender. I always get way to detailed and I should…
Right I have posted in a while but here we go.... So this is my current WIP. It's basically going to be a Pub with a pirate theme. I'm aiming for a hand painted texture and slightly stylised environment, I think it will look much better this way rather than realistic. My research is over at Pinterest:…
Testers unfortunately aren't treated very well, and some of them are just too ticked off to care anymore what's going on. Some of them just rush the door at the end of the day when time is up. Also, there is a reason most game dev's have a hard time going after pirates, those guys simply erase all traces of serial numbers…
Hey fellow polycounters, I open this thread because I'm with a team of students in game art and we hope to graduate this year, and we know we can get great feedback from you guys! We're doing a game demo on UT3 PS3 version. I'll be showing the game in front of a jury made of professionals in June. So, to be precise we have…
Hi guys! Im working on this character, based on the awesome concept art of the Artist:. Olivier Désirée This is my actual process, i think is the moment of do the retopology but all feedback to improve the sculpt is welcome: hope you like it guys!!
Hey all! I'm looking for some feedback on this guy, hope someone can help me out! :) What's that shadow? The large shadow on his back is a gap i've left to add a huge weapon, like an anchor or a harpoon gun....