Thanks for the comments Atokal. I agree, there needs to be some light spilling into the throne, thanks for pointing that out! As for why the throne room is in space, I was thinking about how there are a lot of fringe groups out there who believe that the pyramids were constructed by aliens, so I thought it would be…
I think you can expect the price of oil to continue to trend upward. Both my father, a lifelong oil & gas geophysicist, and I agree that it is unlikely that any new, easy to access, oil reserves are going to be found and the demand is going to continue to go up. I think we'll just switch to other energy sources. Why pay…
Recently while I've been trying to render a scene with Mental Ray, I've noticed that whenever I stop the render, then continue from that point a little later on, the lighting seems to be different. While I haven't changed anything in the file, it still changes from the last rendered frame to the most recent. At first I…
Hello~Second thread here, this time my female character. Same rules, start with concept design and then I proceed to modeling! Her name is Vashti, she lives in a future not too far from ours where the third world war started. I wanted to imagine a universe where elf continued to exist among humans while technology…
I've continued to refine the level,mostly I've repainted the vertex paint on the walls to make it more irregular and I've also mixed it with a custom dripping grunge texture.Also,I've started to work on the back area,replacing some primitives with actual meshes.The camera FoV was adjusted,for a more wide effect,but now I…
Ruins Wall WIP. Texture incomplete, just baked AO/normals atm. Diffuse, spec, and another normals pass to come. Wireframe Highpoly I attempted to add some geometry poking out of the wall face to break up the surface a bit, but I ran into some smoothing issues and waviness in my normals. I ended up doing away with the extra…
Because those are dated? I'm not sure how this argument works. HL2 was a good looking game when it came out - but that was eight years ago. That's the same timeframe and implied comparison as Quake to Half-Life 2. I would perhaps suggest that we've seen a comparable level of advancement in 3D rendering across both of those…
All you've done is proven my point. 10 years ago the thing to do in the gaming industry was to have everybody churning out World War 2 games, how many of those do you see now? People don't continue making crap that they cannot sell. It's financial unsustainable. You have to look at the bigger picture here and if you…
Yo, here's some stuff! The neck should mostly be continuous loops, like on a cyllinder. I can see a loop on the front of the neck that could continue into a new one in the back of the neck, instead of forming a diamond. Just insert a loop on the back and merge the two. The second is the shoulder diamond thing. Just…
I would probably avoid learning something that you are not interested in even before touching it so maybe skip the UI, although It probably could help you out. As for 3D the last piece that you show looks good, and if you continue working in that style you should be able to find a job at a indie/mobile company doing a mix…