Please send
resumes & portfolio to ross@rylem.com Lighting Artist Location: Redmond WA Contract: 18 months We're looking for a solid team player with
excellent communication skills who can work with directors, leads, designers,
engineers and of course other artists, but also be self-sufficient and work
independently as…
Technically, this is a 2D drawing. But I apply everything I do into 3D. I was bored and wanted to test my current knowledge of lighting (so I didn't use any references). If the font is hard to read, this is what I wrote down: Ambient Occlusion: The thick black shadow on the wall behind the light source. It's also very…
The reason I used one smoothing group was because, when I used different smoothing groups wherever there was a hard edge, I got this I didn't get that seam when everything was smoothed. Also, the bottom piece seems to be working out fine, and it is also one smoothing group which is weird. Or maybe the bottom piece is also…
I'm gonna try and smash two questions into here quickly if I can. Firstly there was a recent thread we where discussing the addition of a stained glass window to a fellow users work, the two references for help where : http://udn.epicgames.com/Three/Lightmass.html#Translucent%20shadows…
Thought I might as well throw this up here now that I've got some decent shots. I spent a few months last year doing a bunch of digital design work on this lady. She has a fully animated face, head and neck with. I don't actually know a great deal about the rest of the project, other than the fact that there are some other…
I'm trying to figure out the best way to bake lighting info from an HDRI into lightmaps. Specifically, our pipeline is designed so that you light your scene using Point lights and Area Lights in Maya, Create a second UV channel for everything, then run a script that bakes the lighting info down to lightmaps, and creates…
Jeff makes some good points. I think the biggest thing to think about is your shot composition. Right now, you have most of the weight in the center of your shot densely packed around your rocky mound. I think you should rotate the camera to the left a little, then dolly it to the right. Get that house in the upper right…
So guys i'm planning on making a Environment Lighting tutorial and was wondering if there was anything specific anyone wanted to learn ? This is an outline of what i'll be covering: Ambient light- good and bad. Direct light - good and bad. Bounce light - good and bad. Lighting + Composition + Camera Different lighting…
It would depend - for example, if your game is vertex baked (say, you just baked Radiosity in 3dsMax) then your work has a constant performance/memory implication in game... for example, the memory footprint will be exactly the same and the performance/fillrate will be exactly the same no matter how you adjust or setup…
I recently got into FFXIV, and I am really enamored with the lighting in the game. I especially like the way the light reflects off of the models. By your opinion, what would you say FFXIV used for lighting? Image Based Lighting or Physically Based Lighting? I'm just starting to understand what those two are, but I…