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Review my lighting.

JordanN
interpolator
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JordanN interpolator
Technically, this is a 2D drawing. But I apply everything I do into 3D.

I was bored and wanted to test my current knowledge of lighting (so I didn't use any references).

ibg9oWtETbI6w.jpg

If the font is hard to read, this is what I wrote down:

Ambient Occlusion: The thick black shadow on the wall behind the light source. It's also very subtle but there's a relation of light between the balls and wall.

Exponential Decay: Applying the law of conservation/inverse square. The ball closest to the light demonstrates extreme contrast vs the ball farthest away from the lightsource.

Hard Shadow: The result of a lightsource smaller than an object.

Soft Shadow: The result of a light source bigger than an object (the light being bounce backed from the wall)

Bounce light: Light bouncing around as the photons emitted from the lightsource hit the wall and spread all across the room.


There's also a specular highlight. The first ball has it very exaggerated.

Other things I wanted to add but didn't:

Fresnel: Light would curve around the ball

Penumbra: For the soft shadow

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