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Bake Image Based Lighting

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McBradd polycounter lvl 12
I'm trying to figure out the best way to bake lighting info from an HDRI into lightmaps.

Specifically, our pipeline is designed so that you light your scene using Point lights and Area Lights in Maya, Create a second UV channel for everything, then run a script that bakes the lighting info down to lightmaps, and creates light probes for the interactive objects.

Is there a way to sample the lighting values that would be present at the location of each light, so that when they are baked down it produces similar results to the
HDRI?

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