Hi guys, Just had to format my whole hard drive and when I reinstalled PSCS2 I had these weird artifacts when I zoom . they're kinda distracting so I was wondering if anyone here was familiar with the issue. I also had an embedded color profile mismatch warning every time I import an image (fixed that but was just…
So it seems to have a problem with my highpoly: [Scene 3D] Failed to load 3D scene.
Converting the string "000000.0000" into a value resulted in overflow. [Baking] Baking failed (Normal Map from Mesh) [HighPolyMesh] Unable to load scene from Url 'file:///E:/Users/Username/Desktop/Rorschach/bake_high.obj' [Baking] Baking…
Im having issues where there are lines of dark squares when im rendering my ambient occlusion and vertex colors in xNormal. They look like this (https://imgur.com/L0XmEng, https://imgur.com/XeNMqkH ) and for the record this is what my normal looks like, if thats any help(https://imgur.com/BVEbw0d) . The squares don't align…
Hey guys and gals, I have an interesting problem I'm wondering if anybody has an answer to. I'm trying to export a piece of a mesh so I can get better results on my normals and color maps. I've tried exporting the entire thing from zbrush and it works fine, but for some reason when I try to export a single piece and gives…
Hello and thanks in advance for your help. I'm finally getting around to using the Quixel suite for the first time after having trouble getting it running a few weeks back, which you helped me fix. My current issue is that when editing parameters in NDO and previewing my model in 3DO the material on the model will switch…
Hi all I have a problem when I try to make a ramp in my normal map, I use a gradient in my gray map, but when i convert it to normal map, there is noise in that part. I can avoid it using a 16bit-channels image for the gray map, but...do you know another trick to avoid the noise? Here is an example: Alberto Moreno "Grihan"…
Hi everyone, I've been trying to get some maps rendered out from a mesh I did in Zbrush, it's a set of floor tiles and I've brought them into Maya to use the Transfer Map feature. I was trying to create an AO, Diffuse, Normal and Height Map. The only map that's coming out with any information is the AO map. What am I doing…
Hi all! i have a problem when using color maps in DDO. I created a mask and already used completly different colors to create IDs. DDO does not detect my colors correctly tough. Does anyone know this problem? Please check the attached image. You can see that i have a yellow area in the map, which DDO does not pick up upon…
The error message in the Publishing window mention an invalid url, which means it can't find a ressource in one of your graph. See the message for the exact name and which graph is using it.
I have Max 8 and want to create / view normal maps, but they display as solid black in the viewport. I'm sure I have everything setup correctly but when I check "DX Display of Standard Material" it goes black. When I uncheck it, the diffuse displays correctly. (the normal map texture looks correct too - and when I render,…