not sure if im the only one with that problem but when i right click the manu is buggy unvisable unless i run my mouse overit real fast and guess when i need to click very annoying is there a fix for that? :(
Any idea why this hotkey doesn't work? I can set Connect, but when working with edges I constantly use the dialog box. This hotkey doesn't appear to actually bring up the dialog box. Any ideas?
Hello guys is there any way to disable the switching between uniform and non uniform scale in max? because non uniform causes a lot of trouble in terms of X form and i don't understand its purpose. Thank you :)
Hello does anybody knows if there is a modifier that allows to inflate a mesh along it's normals ? ... I mean if I take a mesh and I duplicate , like if I want to make a suit over a body I need to slightly inflate the duplicate along thevertex normals to avoid clipping and preserve skin ... Is that possible?
Just released a simple script for extruding selected open border edges while maintaining mesh topological curvature. Here's a brief video of how it works: https://www.youtube.com/watch?v=ILz7YNDtxAg You can get it here: https://gumroad.com/l/HetZV
Hey there. Is it possible in 3ds max to simulate the Silo's multiple (paint-like) selection. May be there's a script for this? Here's what I mean: http://www.youtube.com/watch?feature=player_detailpage&v=D1iSKFOL6wU#t=31s p.s. Why there're polycount.com and dev.polycount.com? What's the difference?
Does anyone know of a plugin for max that will take a selection of objects and randomize placment? Ideally something with per axis control for move, rotate, and scale? Seems like this should be built into max- maybe it is and I just don't know about it?
Hi! I have a strange problem with welding vertices in 3ds max. Here is the video where you can see the problem. The scene can be downloaded here(Max 2011). Did someone knows why this happens and how to solve it?
Hey everyone, I have this spline I made and I want to edit the handles on one of the vertexes. The problem is it doesn't have any handles. Is there any way to modify the vertex so it does?