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3dsmax object placement noise?

AlecMoody
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AlecMoody ngon master
Does anyone know of a plugin for max that will take a selection of objects and randomize placment? Ideally something with per axis control for move, rotate, and scale? Seems like this should be built into max- maybe it is and I just don't know about it?

Replies

  • mortalhuman
    Are you using 2011? Object Paint might be what you're looking for?

    [ame]http://www.youtube.com/watch?v=ZwHJgfdOFDw[/ame]

    You should be able to do all you need here. I'm not sure if it will randomize them as you place them to the extent you're looking for, but you could just as easily clone them a few times and rotate/scale them in a sub-object mode to make your variants.

    I think it's in older versions too.

    scriptspot is down, but I saw a script that does random scattering before, better than the more limited scatter compound object.
  • cw
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    cw polycounter lvl 17
    Particle flow. Better than scatter IMO. :)
  • Mark Dygert
    Yea paint scatter in Graphite is pretty good, my personal favorite is Neil Blevins (soulburn scripts) object paint.

    You can also use reactor to scatter or pile up objects, he covers that on his site too.

    Particle flow and reactor can be a bit unpredictable and hard to dial in if you're wanting something very specific. Particle flow is great for large scale randomization of stuff like rocks in a path or branches/leaves on trees.
  • AlecMoody
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    AlecMoody ngon master
    Im on 2010.

    I'm looking for something that doesn't randomly generate copies but instead randomizes the placement of existing geometry.

    The specific use I had in mind was creating a wall of brick objects which would be placed perfectly and then being able to go in and noise up their position and rotation values to make it look less mathematical before I bring it into z brush to sculpt them.


    By the way that paint tool would have saved me a ton of time with the rubble project I just finished.
  • Acumen
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    Acumen polycounter lvl 18
    I don't know if that can work with your existing objects, since I haven't tried it myself, but maybe for future projects this tool could come in handy ?

    http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools

    Sry, if you already know about it :)
  • Tom Ellis
    I don't know if this would work, but how about this:

    Attach all objects together, add 'Material by Element' modifier or whatever it's called, and assign as many random id's as you like. Then select by mat id and local rotate/move/scale.

    Not entirely random or automated but maybe a quicker solution?
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