Quick Rigging Solution? + Maya = The Setup Machine2. 90% of the free rigs floating around are garbage or only do one thing pretty well but you need it to do 3 other things also... Outside of TSM2 you're stuck on the long road of learning how to rig. Over the last 2 months in my spare time, I've been teaching myself how to…
Heh yea I agree. In general archetypal, strong males arch their spine forward and women do the reverse. The shape of his ass also is pretty feminine, guys tend to have more bulk in the upper part of their ass and women the opposite. Copying keys is kind of clunky and there are a few ways to handle this. Some rigs and apps…
EDIT: The following image shows the end result of working with the feedback I got in this thread based on the images I originally posted. I figured it'd be best if I showed it on the first page as well. You can go through this thread to see a little of how I ended up with this result.…
Roboto Entertainment is looking for a
3D ARTIST to join our team in
Saigon on a full-time basis. We are looking for someone who is up to date with
all the recent workflows and techniques to create realistic or stylized
environment assets with solid artistic and technical capabilities and a passion
for creating high quality…
Senior Technical Artist Firaxis Games is searching for an
experienced Technical Artist. You should have a combination of strong
creative/visual aesthetics and technical knowledge as the job is roughly a
50/50 split in these areas. You should also be experienced in every
aspect of the content creation pipeline, as well as…
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…