Really brave task indeed Brad, nice to hear that your in the evergrowing Blizzard team. I really dig Hiroshi, simple but really stilistic. Kinda reminds me of Samurai Jack, the sharp corners and white, red, black look. Keep us updated on polycount!
hey Ive just installed the latest cryengine 3 sdk 3.4.6666 and its got this crazy shadow stuff going on. Ive found people on the forums suggesting fixes such as turning player shadows off with cl_fpBody = 0 and adjusting the e_SunClipPlaneRange but nothing helps really. Is there any solution or are we screwed until crytek…
Updated the topology of this creature a little bit. I added extra loops on the joints so it deforms better once animated. 10.520 Tris in total. https://www.artstation.com/artwork/n4wB1
Here's my first thread. Since getting back from Prague, I've been on fire, concepting and building characters for a fighting game that's only ever going to exist in my head. Here's the first two characters. Comments are welcome.
Oh man, I was loving how bloby and heavy he was looking before, but daaaamn, that IS some AWESOME hair, I love how it's got so much movement even though it's standing still. Can't wait to see the next update, good job!
Hey guys, a lot of exciting things has happened since my last post that's kept me a bit busy. I've started my new job at Naughty Dog a few months ago which is an honor to be surrounded by a really talented bunch each day! I've also given my site a well needed face lift and added a few new content. There is still a bit more…
Hey guys, quick question: Is it intended the the folder structure for custom materials changed? I made a couple of custom materials and they were stored under User\Public\Quixel\... Then, I guess with 1.7 or 1.8, custom materials are suddenly stored under Users\MyName\AppData\Roaming\Quixel\... This is causing a lot of…
I'm sick of my complete lack of drawing skills so I'm commiting myself to acquiring some. Heres my first step, kinda easing myself into things. I posted it in the sketch thread but it got flooded out by all the quality work so I thought I'd start my own thread I'm reasonably happy with the result although there are a few…
I haven't submitted on Poly-count in a while and I thought I'd get back into it and ask for feedback on some of the models I've currently built over the past few months.
Thanks for all comments/feedback and also Sorry for the late reply, I finally got around to finishing the Texture or attempting to(first time texturing a realistic human). The tools I used were 3ds max and I didn't use a displacement map but instead I used Xnormal for a normal map. For the skin texture I used the SS skin…