Hey everyone, I'm looking for feedback about my Artstation post / Gumroad first post / Fab first post, free download. Here is the link to the page: https://www.artstation.com/artwork/rlqQzO It's a photogrammetry scan I made using my phone and then the traditional software. Please let me know what you think. 0 reactions on…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
I came across this blog a while back that has lots of graphic studies/frame breakdowns for game rendering: Adrian Courrèges: https://www.adriancourreges.com/blog/
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
Hello! I am RossC, and I've finally decided that one of my New Year's Resolutions will be to finally finish and publish a Dota 2 item set and hopefully get it in game which would be amazing. Brief history, two years ago I sort of took a break from the world of 3D modeling. My reasoning was that while I was comfortable with…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Thanks for the tip mop, I made a autoexec.cfg with this: set w1 "weapon 5; bind f vstr w2; echo ROCKET LAUNCHER" set w2 "weapon 7; bind f vstr w1; echo RAILGUN" bind f vstr w1 set q1 "weapon 1; bind q vstr q2; echo GAUNTLET" set q2 "weapon 3; bind q vstr q1; echo SHOTGUN" bind q vstr q1 set r1 "weapon 8; bind r vstr r2;…