Hello
I'm looking for tips for game developers, artists, and industry professionals who consistently share genuinely useful insights, workflows, production techniques, and career advice.
I'm interested in anyone who regularly post practical nuggets of information that help improve how we create games, build portfolios, market projects, or develop our careers.
A few examples that come to mind are Abraham Cozar for environment art and Thomas Brush for indie development and marketing, I'll post links below. Both have a knack for sharing actionable knowledge rather than just showcasing finished work. Who are your go-to developers, artists, technical artists, designers, or studio leads that consistently teach you something new?
Feel free to share:
I'm hoping this thread can become a useful resource for anyone working in games, whether they're students, juniors, or experienced developers looking to keep learning.
Here is an example -
Abraham Cozar - https://x.com/abraham_cozar
Replies
Indie Developers
Jason Weimann
Unity workflows, architecture, clean code, and career advice.
https://www.youtube.com/@Unity3dCollege
Chris Zukowski
Steam marketing, wishlists, indie game business and audience building.
https://howtomarketagame.com
Rami Ismail
Production, pitching, studio strategy and indie development.
https://linktr.ee/tha_rami
Jonas Tyroller
Game design, development diaries and productivity.
https://www.youtube.com/@JonasTyroller
Pontus Ryman
Environment art, outsourcing and studio insights.
https://www.artstation.com/spitfire51
EMC3D - Game Art
https://www.youtube.com/@EMC3D/videos
Okay made a start, would love some more on the tech side?
Technical Artists & Procedural Workflows
Simon Verstraete
https://twitter.com/simonverstraete
Artem Ostapchuk
https://x.com/artemostapchuk
Ben Cloward
https://x.com/BenCloward
(Very active with shader/terrain breakdowns + UE/Unity tech art)
Shaders, materials and technical art tutorials.
https://www.youtube.com/@BenCloward
Lukas Stratmann
https://x.com/StratMax
Simon Verstraete
Houdini, procedural environments and technical art.
https://www.youtube.com/@SimonVerstraete
https://www.youtube.com/@RyanLaley
https://simonschreibt.de/
https://www.youtube.com/@AbeLeal3D/videos
https://polycount.com/discussion/181999/game-industry-career-resources
It's a shame Twitter "X" is so rough now as it was such a nice platform to scroll though various creators, examples -
https://x.com/lowpolycurls
https://x.com/abraham_cozar
https://x.com/CaptvArt
https://x.com/_BD3D
Individual contributors:
https://www.youtube.com/@ChrisWilsonVideos
https://www.youtube.com/@laurafryer6321
https://www.youtube.com/@MarkDarrah
https://www.youtube.com/@DesignerDave
news, some of it a bit sensationalist and should be taken with a grain of salt, but PMG, KIWITALKZ, and Kira are usually on point:
https://www.youtube.com/@PeopleMakeGames
https://www.youtube.com/@KIWITALKZ
https://www.youtube.com/@kirareacts
https://www.youtube.com/@danielowentech
https://www.youtube.com/@BellularNews
https://www.youtube.com/@nerdSlayerstudioss
https://www.youtube.com/@insidegames
https://www.youtube.com/@SkillUp
These were particularly interesting to listen to: