Team name: Driftwood Games This is NOT a registered company. It is just the name of our team within the lecture at the university. Project name: Pontification Brief description: Pontification shall provide a unique and addictive game play within the niche market of side scrolling games. The background story should be…
Name: World Trooper Skin Pack Version: Version 1a Compatibility: UT2003 and UT2004 . Description: Soldiers from a fictional political world of the future Comments: - something amusing here- Screenshot: Yes thank you Credits: That whould be just me then Homepage: http://www.planetunreal.com/alteredstate…
Hi My name is Sean I am extremely new to udk , while I know very little about udk I know a great deal about modeling and level design. My experience comes from making custom maps for halo 2 vista. Although an old engine it is capable of making some pretty nice stuff and I learned a great deal about tags and shaders and…
ZootFly is Hiring: ZootFly is growing to become one of the largest independent video game development studios in Central Europe. We're located in beautiful Slovenia, smack in the middle of Europe, just a hop from the hot Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards. Where else can you choose…
So with Swain's new lore out I was inspired to do a little scene about precisely how his demonic bargain turned out. As I was writing it I discovered an opportunity to humanize Swain a little more, which I felt was worth exploring: I find him more interesting as a man with a deep, burning love of his country and his…
Venture X Logo: https://picload.org/view/rwraccra/venture-xlogo.png.html Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project.However we still lack some artists that have experiences with tile-based pixel…
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…
I've been working on Sparc for the new Luxinia .97 release that is hopefully uploaded today. I uploaded some youtube videos and also made some wip screenshots, thought I could pimp that progress here Sparc stands for Space Arcade and is just a working title. The original version looked like this: That version had a static…
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…
I work on Ever Jane, and I love it. Though it doesn’t make enough $ to pay the bills, and since I work remotely, its a little more difficult to grow. Not impossible, but different than being around a team of artists to grow with. The game also uses a handpainted/PBR workflow, but the things I work on can never extend…