Hello dear community For example when I set the "Draw Size" bigger than ~39 I can draw and use brushes on the surface which I used dynamesh for filling the surface after cutting it with (Cntrl+Shift) using (SlicCurve & Lasso), But when I set it to lower like 17 I am not able anymore!!! What is the solution?! Also the Color…
Okay so I spent about 45 minutes looking all over Google to try and solve this problem that I'm having. I'm primarily a 3DS Max user, have been for many years, so I wanted a change and to try my hand a creating things in ZBrush. However ZBRush 4R7 seems to cap its shapes with triangles and not quads. For me this isn't a…
Hello there. I'm currently working on creating a barrel plank and wanted to conduct a test bake, but unfortunately it's not working correctly. The least artifacts in the bake I get when using the 4k version, but I'd like to avoid using a 4k normal map due to the model being intended for a game. Here's my workflow for…
Hey all, I'm currently working on a scene and I'm having trouble with the lighting. There is a directional light casting through the windows which is achieving this effect: However, on the other side of the archway, the lighting isn't casting across the meshes in a consistent fashion: See how those seams appear on the…
So I'm making a scene in Unreal but this one import is giving me a lot of trouble, It looks like this in the engine: As you can see the topology is very clear even through the material. When it's supposed to look like this (substance designer) I'm unsure what I'm doing wrong since I was able to import every other mesh in…
So I have been having this concern , if I should really study 3D Animation or if i can do it on the side , while studying in a university . Of course many people will say that it will be very difficult if you learn it on the side along with studies , which need energy and time and especially if you'd work alongside so that…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
I came across this: http://3.bp.blogspot.com/-TYtSdyZ0v-Y/Vp_v06xG58I/AAAAAAAAG70/NUz-4_laAC4/s1600/marekNovotny_Texture.jpg http://4.bp.blogspot.com/-vZffYyEYflQ/Vp_EFtkF8EI/AAAAAAAAG60/Lz95wBZwqqk/s1600/20160120_112859.jpg https://pbs.twimg.com/media/CZLknKLW0AAaetZ.jpg:large Its some game dev company scanning real human…