Morning All! I have a question regarding a multiple state game prop. I am needing to model a bag that is opened and closed. What is the best way to go about this? Do you start with a closed bag and sculpt your detail, export that version. Then (using Zbrush) use a layer and scuplt the bag open, export that version and go…
Hey guys I just wanted some critiques on my first prop since graduating Full Sail's Game Art program. I spent the last month modeling and texturing this gas pump. Please let me know anything that seems off, or could be better. I really appreciate it.
Hello, I'm a 3D Artist Available for freelance Hire, flexible on the hours and client satisfaction is my priority I make 3D realistic/ stylized character and Props sculpts for Printing I'm also experienced working on scans and making realistic portraits Artstation: https://www.artstation.com/osakaz…
I am looking for someone that is experienced with making stylized assets to model characters, costumes and props. If you would like to to know more about the project, please send me a message. Please note that this is a paid project.
Hello everyone! This is my first personal work for portfolio. Models is optimized and can be used in games how main props set. Full process: low-poly / high-poly / unwrap (Blender), baking / rendering (Marmoset Toolbag 4), texturing (Substance Painter). Thanks for watching =) I will be grateful for feedback and your…
My name is Steve, I am a 3d environment/prop artist. Skills: * hard surface modeling * 3d sculpting in zbrush * creation and optimization of game ready assets * creation of PBR & hand painted textures Contact me at stevec0x5d@gmail.com
Hello! this is Hamza Riaz from Pakistan. I love making highly detailed Props and Environments for games. I'm looking for new opportunities (Freelance/Remote) LinkedIn: https://www.linkedin.com/in/hamza-riaz-851628160/ Artstation: https://www.artstation.com/hamzariaz3d Email: Hamzariaz003@gmail.com MY WORK JAPANESE NOODLE…
Since we know that addons are going to be here some time soon, I was thinking, everyone that makes content will probably make props for addons and the workshop would be a great addition to that. Where revenue sharing could maybe be implemented where your hard work can be used by others and you could earn a profit for using…
Hi guys, Recently I've been looking into starting to learn hand-painting when it comes to props and texturing. It's an area that really interests me. I thought I'd have a go today at a totem pole from the Sonic games. Bear in mind I'm still quite new to modelling too. Any crit would be great!
Hello polycounters, here's my latest personal project, a high-res prop for game cinematics. Modeling in Maya, texturing using Quixel dDo and MARI, shading & rendering in 3dsMax and Vray. Full res (4K) image, breakdown and more info on my website: http://www.davidedigiannantonio.com/sci-fi-grenade.html Comments and…