Hello polycounters,
here's my latest personal project, a high-res prop for game cinematics.
Modeling in Maya, texturing using Quixel dDo and MARI, shading & rendering in 3dsMax and Vray.
Full res (4K) image, breakdown and more info on my website:
http://www.davidedigiannantonio.com/sci-fi-grenade.html
Comments and critiques are very welcome!
Replies
thanks for the feedback!
I started hard surface modeling & texturing some time ago after I saw some of your works!
looks a bit like you dropped those grenades somewhere in pompeei
But the idea was indeed of an abandoned crate where you find something strange...
sci-fi grenades from Pompei?
Love the texture work, but I think the wear & tear is a bit much for a 'throw and duck' kinda weaponry. I doubt it'd see that much scratching before it gets used
Remembers me a bit on the Film Elysium, dont know why, maybe because of the Dust and Dirt! ^^
but the most important of all is reason. Form follows function, and the grenades definitely seem to not do that. It looks like some random sci-fi-y forms. The same for the wear, it would not occur on many of the places where its apparent, and obviously not at that strenght. Reaching excellence is making it plausible in your case id say : P
Edit: it looks like you had that idea with the multigrenade aswell, guess its pretty Zeitgeist right now, the new CoD also features something like that, but having all in one seems pretty reasonable. atleast in a fictional scenario without production
constraints
Overall good work and nice presentation!
cheers
-Manu
Shrike, I developed in 3D the concept from atomhawk:
http://atomhawk.deviantart.com/art/Grenade-Sketches-380815098
Anyway I understand the point
Maze: yes I agree, materials (metals) were more realistic without texturing, but with all the dirt and rust it got quite time consuming to tweak them in Vray... I will try VrayRT 3 and see if it can help.
I'll do better in the next project! Thank you again