Morning All! I have a question regarding a multiple state game prop.
I am needing to model a bag that is opened and closed. What is the best way to go about this? Do you start with a closed bag and sculpt your detail, export that version. Then (using Zbrush) use a layer and scuplt the bag open, export that version and go about baking your maps and such?
How does that sound, thanks!
Replies
Are there any special requirements for this model, does it need to animate?
I have both the open and closed low res, uv'ed bags modeled. I also have the high res sculpt of the closed bag done.
The question I have now is, can I transfer the high res sculpt detail from the closed bag to the open bag?